On CapCut for PC (7.7 to 7.9), Fade In is no longer consistently re-initialized after certain timeline operations.
It usually breaks after one or more of these actions:
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Switching between multiple projects without restarting CapCut
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Copy/pasting clips with effects already applied
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Changing clip speed or time remapping
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Applying Fade In before color/LUT/effects
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Using Adjustment Layers above the clip
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GPU memory cache getting “stuck” (this one’s big)
Once it breaks, the Fade In:
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Applies visually in the UI
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But renders as a hard cut or does nothing at playback/export
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And won’t work again until something resets the effect engine
That is why it feels random as it’s state-related, not user error.
Quick tests to confirm it’s the same bug
Try this once:
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Open CapCut fresh
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New project
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Import one clip
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Apply Fade In → works
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Now open another project or paste another clip
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Go back and apply Fade In again → doesn’t work
If that’s your experience then this is the same bug.
Fixes to try that actually help, before CapCut developers fix this:
Fix #1 – Force re-initialization (fastest)
When Fade In stops working:
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Select the clip
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Remove ALL effects from the clip
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Click another clip
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Click back
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Re-apply Fade In
→ Works ~70% of the time
Fix #2 – Apply Fade In LAST (important)
This matters now (didn’t used to):
Correct order
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Cut / trim
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Speed / time remap
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Color / LUT
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Other effects
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Fade In (last step)
If you apply Fade In early, it is very likely to silently break later.
Fix #3 – Disable GPU Cache (most reliable)
This is the big one for Win10/Win11 users.
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Settings → Performance
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Disable “GPU acceleration for effects”
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Restart CapCut
Yes, previews may be slightly slower but Fade In becomes stable again.
Most CapCut PRO editors have posted that this fixes it almost completely.
Fix #4 – Restart CapCut between projects
Annoying, but effective:
This avoids the effect-state corruption entirely.
Professional workaround for rock-solid performance with zero bugs
If this is client work and you need 100% reliability:
Opacity keyframe Fade (manual)
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Select clip
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Add keyframe at frame 1 → Opacity = 0%
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Add keyframe at desired fade end → Opacity = 100%
- Never breaks
- Renders correctly
- Works across versions
- Batch-copyable
Many studios have switched to this method permanently until CapCut developers fixes Fade In.
Why CapCut hasn’t fixed it yet:
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New effect pipeline optimization
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Partial migration to unified mobile/desktop engine
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GPU caching regressions on Windows
It doesn’t show up on every system, which makes it harder for developers to hotfix but enough PRO users have reported it that it why it is on the internal bug tracker and you did the right thing sending feedback.
What you should do right now:
For daily work:
For testing future updates:
We can help you narrow this down even further and give you a setup that is basically bulletproof, if you can post the below information:
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Your GPU (NVIDIA / AMD / Intel + model)
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Whether you use adjustment layers
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Whether the issue happens on export or only preview