When the project gets large (many effects and added media), the player preview doesn't follow the timeline needle, causing a significant delay. This happens even when selecting a low playback quality. A yellow line on the timeline indicates that the project hasn't yet been rendered, causing playback lag with a significant drop in frames. Why isn't the project rendering when automatic rendering is enabled? Am I using it incorrectly, or is it not working as I think it should?
I'm attaching screenshots of my settings, maybe I configured them incorrectly.
Hi,
You are not using CapCut wrong the confusion comes from what CapCut means by “Auto render” vs. what video editors expect it to do.
CapCut does not pre-render the timeline in the background the way Premiere Pro, DaVinci Resolve, or Final Cut do.
The yellow line does not mean “waiting to be rendered later”; it means this section is currently unrendered and will stay that way until playback forces it.
What does “Auto render” do in CapCut?
Renders temporary preview frames on demand
Only renders what is needed for immediate playback
Stores small chunks of preview cache
Helps slightly with smoothness when scrubbing the same section repeatedly
What it does not do
Pre-render the entire timeline in advance
Render effects when you are idle
Turn the yellow line into green like other NLEs
Guarantee real-time playback on heavy timelines
So when you see: “This part is not rendered and may lag during preview”. That is normal behavior in CapCut, even with Auto Render ON.
Why large projects break preview sync timeline vs. playhead?
When your project grows, CapCut struggles because:
Heavy effects are GPU-bound
Even with:
Hardware encoding
Hardware decoding
GPU UI rendering
CapCut still:
Applies many effects live
Doesn’t cache them deeply
Recalculates effects every frame during playback
Once the GPU can’t keep up:
Audio continues
Timeline needle moves
Video preview falls behind → desync
Lowering preview quality helps decoding, but:
Effects (blur, glow, tracking, masks, transitions) are still full-cost
So lag remains
Why the yellow line never “finishes rendering”?
In CapCut:
Yellow = not cached
Green = currently cached
Cached sections are:
Short-lived
Easily invalidated
Deleted when memory pressure increases
Things that instantly invalidate cache:
Moving the playhead far
Changing any effect
Adding media
Timeline edits
RAM/VRAM pressure
So on large projects, CapCut is constantly:
Render → drop cache → render again → drop cache
That’s why you never see it “catch up.”
Your settings are mostly correct for CapCut but expectations aren’t
From your screenshots:
Below are the correct settings
Hardware encode & decode ON
GPU rendering ON
Auto render ON
Proxy enabled
Cache locations set
Cache size reasonable
Below are limitations (not misconfigurations)
Cache size doesn’t matter much — CapCut won’t fill it proactively
Auto render is reactive, not proactive
Proxy only helps raw media, not effects
Render cache ≠ timeline pre-render
So: this is not a configuration issue.
Why CapCut behaves this way?
CapCut is designed as:
A consumer / social-media editor
Optimized for short-form projects
Not intended for long, effect-heavy timelines
As a result:
No manual “Render In/Out”
No background timeline rendering
No persistent render cache
No effect baking per section
This is a design limitation, not a bug.
What can you do as practical workarounds:
Best options inside CapCut
Split projects
Edit in sections
Export intermediate videos
Re-import for final assembly
Bake heavy sections
Export effect-heavy clips
Replace them in the timeline
Disable effects while editing
Turn off heavy effects until final pass
Avoid stacked effects
Multiple blurs, glows, motion effects compound fast
If smooth preview is critical
If you need:
Long timelines
Many layered effects
Reliable real-time playback
You might want to explore other tools such as Premiere Pro / Resolve which should handle this much better due to true render caching.
So why is your project not rendering automatically?
Because CapCut does not pre-render timelines, even when Auto Render is enabled.
Auto Render only creates temporary, on-demand preview cache, which is constantly discarded on large projects.
You are not using it incorrectly as it’s working exactly as CapCut designed it to.
We can suggest very specific changes to reduce preview lag as much as CapCut allows. If you can tell us:
Your GPU / CPU
Approx project length
Types of effects you are stacking




